Let The Games Begin - By Mike Smith and Steve Titford
Product Description
A musical fantasy adventure in game land! When three technology obsessed youngsters visit their grandfather, he becomes increasingly frustrated with their un-enthusiasm for anything other than their phones and the internet. He reveals a pair of very unusual seven sided dice that he explains were given to him in the Far East by a wise old mystic.
Despite Grandad's stern warning not to touch the dice because of their magical powers, mischievous Marney scoffs at the idea and rolls the strangely shaped dice. As lights flash, thunder claps and eerie, strange noises are heard, the petrified trio are transported to the strange land of Lady Fortune where they become pawns in her games!
Each of them must compete against the devious, devilish diva in a game of their choice to win their freedom and avoid being a game piece in Fortune's land forever.
They encounter many eccentric and humorous board game characters as they embark on their journey: the pompous Stationmasters and the Fleet Street 'hack' Reporters in Monopoly, the defensive suspects in Cluedo and the quarrelling Castles in the final game of Chess.
Can they manage to play the games for REAL and defeat the conniving Lady Fortune? Will they learn it's better to ditch the plastic, as living life is fantastic?
Contains 29 speaking roles (can be easily reduced to 25 speaking roles if necessary) with any number of chorus parts (ideal cast size 63). Extensive production notes, simple staging, very easy to costume and easily constructed and manageable props. CDs of vocal and backing tracks (with essential sound effects) and Full Performance piano score also available. Suitable for Key Stage 2, ages 7 to 11.
Approximate Duration: 50-60 minutes
1) Video Game Generations
2) Fortune’s March
3) Song Of The Dice
4) Monopoly
5) Go To Jail
6) Getting Back In The Game
7) Engineers And Stationmasters
8) Whodunit?
9) Finale - Song Of The Dice